原帖地址:
http://www.battle.net/forums/thread.aspx?fn=d3-general&t=367871&p=1&#post367871
版权所有:
www.d3.cn
翻译:tremble
Visual Inventory | 10/7/2008 8:38:28 PM
道具栏视觉效果 | 2008年10月7日 晚上8点38分28秒
Ijust read somebody else's wall of text and the one thing that reallystruck me was a comment about the new inventory. I like the idea of nothaving to play "tetris"(even though im a beast at tetris), but visuallyit really is not as appealing as the old system. I liked seeing theunique item, or the horadric cube as a large picture in my inventory.It made me feel like i was actually holding something of value. Iunderstand the items will be the same regardless of how large thepicture is, but it really takes away some of the grandeur[sp.]
Is there some way to get the best of both worlds?
我在别人的帖子里看到了一篇关于新的道具栏的评论,这篇评论令我大受打击.我很认同暴雪不想再让我们用道具玩俄罗斯方块的想法(虽然我是俄罗斯方块狂人),但是现在的道具栏看起来真的没有以前那么有魅力.我希望看到珍贵独特的道具,或者是郝迪拉克方块可以再道具栏里以大图显示出来.这会让我感觉我真的拿到了一件重要的,珍贵的东西.我知道不论物品图片是大是小,物品不会有本质上的变化,但是现在的物品栏确实失去了一种华丽,大气的感觉.
有什么办法可以兼顾新老道具栏的优点呢?
Wehave an awesome UI guy (Mike Nicholson) who is constantly iterating onthe interface. Right now it has a lot of the core pieces of what wewant, but it's still being worked on fairly heavily. Specificallyregarding item images and being able to see the artwork - being able toreach a happy medium between single slot and having nice big itemimages is something we're striving for.
我们拥有一位出色的UI设计师(MikeNicholson),他目前正在不断的修改D3的界面.现在D3的界面已经具备了许多我们想要的核心要素,但是目前工作量仍然非常大,特别是在道具的图标和如何加入大幅精美插图方面 -- 能够令单格的道具与它的大幅精美插图完美结合是我们正在努力达到的目标.